22 Nov Designing Away from a Screen
With our world being consumed by technology, it’s easy to go straight to a computer and create everything in a digital space. So much can be done with a click of a mouse and a button of a keyboard. In a way, at least for me, the authenticity seems to be lost when we rely so heavily on computers.
Being able to physically handcraft a project not only allows you to step away from staring at a screen, but it brings a more personal approach to a project. Though often time-consuming and frustrating, creating in a 2D or 3D space really makes us think ahead about the challenges that need to be overcome in order to obtain a goal. Personally, it allows me to think critically and learn from mistakes for future projects. Because let’s face it, if you mess up, it’s not as easy to just go and hit the undo button.
In the end, after the project is finished, it’s nice to step back and admire the hands-on work and the time put in. It makes me grateful that even in the digital age, creating something physically will bring a sense of pride and accomplishment. Being a creative myself, I’m always exploring new areas to create away from a screen.
The image attached was the first 3D assignment from my sophomore year in college. It was from this experience that it made me realize the appreciation and hard work of hands-on design. For the project, I was only allowed to use personal items to create a cast shadow self-portrait. The challenge was not only having to find hand-sized objects that meant something to me but also to correctly use their shadows to resemble some part of my face. I also had to pay extra attention to not only the shadow portion but the compositional layout of the objects in order to give a pleasing visual design.
Seeing I was able to create something away from the computer made me more curious about what I could do for future projects.